2016年12月15日 星期四

紅燈燈

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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class Counter : MonoBehaviour
{
    int num;
    double fMyWaitTime = 2.0;
    double WaitTimecount = 0;
    // Use this for initialization
    void Start()
    {
        num = 0;
    }
    // Update is called once per frame
    void Update()
    {
        Text mytxt = GameObject.Find("Text").GetComponent<Text>();
        num = num + 1;
        int countnum = num % 3;
        mytxt.text = countnum.ToString();
        WaitTimecount = 0;
        mywait();
        if (countnum == 0)
        {
            Image img = GameObject.Find("Image").GetComponent<Image>();
            img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
            Image img1 = GameObject.Find("Image1").GetComponent<Image>();
            img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
            Image img2 = GameObject.Find("Image2").GetComponent<Image>();
            img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
        }
        if (countnum == 1)
        {
            Image img = GameObject.Find("Image").GetComponent<Image>();
            img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
            Image img1 = GameObject.Find("Image1").GetComponent<Image>();
            img1.color = new Color(0.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
            Image img2 = GameObject.Find("Image2").GetComponent<Image>();
            img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)blue,透明)
        }
        if (countnum == 2)
        {
            Image img = GameObject.Find("Image").GetComponent<Image>();
            img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
            Image img1 = GameObject.Find("Image1").GetComponent<Image>();
            img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
            Image img2 = GameObject.Find("Image2").GetComponent<Image>();
            img2.color = new Color(1.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
        }
    }
    void mywait()
    {
        while (WaitTimecount <= fMyWaitTime)
        {
            //do stuff;
            WaitTimecount = WaitTimecount + 0.01;
            Debug.Log(WaitTimecount);
        }
    }
}

2016年11月17日 星期四

3D球






  

我的球一直往下滾耶...

using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
        public GameObject obj_Player;
        // Use this for initialization
        void Start () {
        
        }
        
        // Update is called once per frame
        void Update ()
        {
                
                obj_Player = GameObject.Find("Sphere");
                if (Input.GetKeyDown (KeyCode.A)) {
                        obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
                } else if (Input.GetKeyDown (KeyCode.D)) {
                        obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
                } else if (Input.GetKeyDown (KeyCode.W)) {
                        obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
                } else if (Input.GetKeyDown (KeyCode.S)) {
                        obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
                }
        }

}


RGB







怎麼做出來都跟講義寫得有些差距
真的好難呀!
得多多練習


using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class slider : MonoBehaviour {
public void a()
{
float rnum = 0;
rnum = GameObject.Find ("Slider").GetComponent<Slider> ().value;
Text mytext = GameObject.Find ("Text").GetComponent<Text> ();
mytext.text = rnum.ToString ();
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color (1.0F,0.0F,0.0F,rnum);
float gnum = 0;
gnum = GameObject.Find ("Slider2").GetComponent<Slider> ().value;
Text mytext1= GameObject.Find ("Text2").GetComponent<Text> ();
mytext1.text = gnum.ToString ();
Image img1= GameObject.Find ("Image2").GetComponent<Image> ();
img1.color = new Color (0.0F,1.0F,0.0F,gnum);
float bnum = 0;
bnum = GameObject.Find ("Slider3").GetComponent<Slider> ().value;
Text mytext2 = GameObject.Find ("Text3").GetComponent<Text> ();
mytext2.text = bnum.ToString ();
Image img2= GameObject.Find ("Image3").GetComponent<Image> ();
img2.color = new Color (0.0F,0.0F,1.0F,bnum);
Image img3 = GameObject.Find ("Image4").GetComponent<Image> ();
float r=rnum, g=gnum, b=bnum;
img3.color = new Color (r, g, b);

}
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
}

計時器


突然困難很多
只能靠別人慢慢教...


using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Globalization;

public class countdown : MonoBehaviour {

public Text mytext;
public Text mytxt;
private float myTime = 0f;
private bool isFinish=false;
// Use this for initialization
void Start () {
myTime = float.Parse (mytext.text, CultureInfo.InvariantCulture.NumberFormat);
}

// Update is called once per frame
void Update () {
if(myTime>0f)
{
myTime-=Time.deltaTime;
int myNumber=(int)myTime;
mytext.text=myNumber.ToString();
}
else
{
if (!isFinish) {
print ("time out");
mytext.text = "0";
isFinish = true;
}
}
mytxt.text = System.DateTime.Now.ToString ();
}
}

using UnityEngine;
using System.Collections;
using System;
using UnityEngine.UI;


public class system : MonoBehaviour {
// Use this for initialization
public Text mytext;
void Start(){
}
// Update is called once per frame
void Update () {
mytext.text = System.DateTime.Now.ToString ();
}
}

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class c : MonoBehaviour {
public bool timeon=true;
float time;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if(timeon){
time += Time.deltaTime;
Text mytext = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text>();
mytext.text = Time.time.ToString ();
}
}
}


using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class b : MonoBehaviour {

// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun(){
Text mytext = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
//mytext.text = Random.Range (1, 4).ToString ();//
mytext.text=Time.time.ToString();
Time.timeScale = 0;
}
}


using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;

public class a : MonoBehaviour {

// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun(){
Text mytext = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
//mytext.text = Random.Range (1, 4).ToString ();//

mytext.text=Time.time.ToString();
Time.timeScale = 1;
}
}

剪刀石頭布











第一次做這個的時候有點不熟悉
不管是語法還是UNITY

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
 // Use this for initialization
 void Start () {

 }

// Update is called once per frame
 void Update () {

 }
 public void myfun()
 {
  int num = Random.Range(1,4);
  Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<text> ();
  mytxt.text = num.ToString ();
  Image Imgy = GameObject.Find ("Canvas/Panel/Image").GetComponent<image>();
  Imgy.sprite=Resources.Load<sprite>("Image/"+num) as Sprite;
 }
}
</sprite></image></text>

程式設計工藝大師超連結

應數三乙陳苡潔